Acesta este un repost cu conţinutul unui articol publicat de Damon Parket pe blogul propriu şi care explică 2 trick-uri simple, dar pe care e bine să le ai la îndemână, cu privire la sintaxa pentru a face chmod recursiv într-o structură de fişiere în linux.
Am postat materialul fiindcă astăzi site-ul lui Damon era down, probabil neplătită găzduirea. În momentul în care revine online voi pune aici un link către sursă. Am modificat un pic sintaxa cu ocazia repostării pentru varianta care îmi convine mie, cea cu 0 pe others.
Recursively chmod only directories
find . -type d -exec chmod 770 {} \;
Similarly, recursively set the execute bit on every directory
The +X flag sets the execute bit on directories only
Recursively chmod only files
find . -type f -exec chmod 640 {} \;
Recursively chmod only PHP files (with extension .php)
find . -type f -name ’*.php’ -exec chmod 640 {} \;
I know these drivers are really hard to get, so, since I just recevied the most recent version from Alesis tech support todaz (March 23, 2010), I am posting them here for all those that are willing to try beta drivers.
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Browsing now the Panda3D forums, I discovered some more interesting little 3D applications that might fall in the "hidden gems" category.
First one is http://www.wings3d.com/ and the animator one is http://www.anim8or.com/
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While browsing some Romanian game-development forum I stumbled upon a link to a very interesting modelling software. Don't get me wrong, it's not THE modelling software of the millenium (that one is Blender I guess) but it's simple, intuitive, easy to learn, free and it does allow you to save in a format that Panda3D will allow to run natively. Without any conversion that is...
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I found a really nice compilation of sites that offer 3D models that are ready for being used in games, so here it comes (with due credit to Balosh, the original poster at the Panda3D forums)
The list is more or less sorted alphabetically:
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In a post in the panda3d forums, JB Skaggs lists the steps one should take to go from absolute beginner to advanced user with the Panda3D engine.
I’ll summarize it here and adapt it for me a little bit, more like a reference for myself if nothing else:
- Checkout the sample code snippets and the sample models
- Get a little familiar with Blender or some other 3d program
- Learn Pyhton, and focus on OOP, classes, local and global variables, lists and tuples, and loops and conditional tests
- Learn Python some more and make sure you are expert in objects and instancing
- Understand what scene and nodepath, loading and unloading models, texturing, and lighting is and how they work in Panda3D
- Study collisions and retake some geometry classes
- Build your own test programs, don’t cut and paste, it will make it easier on the long run
Now you are ready to start working on your MMORPGRTSTB game.
Here's a tip posted by Gogg on how to make Panda3D start really fast. Don't get me wrong it's not slow, especially on the second and subsequent runs, but there's always room for "faster".
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Quoting their own description: DeleD is a 3D modeler designed to help you create content for your game project, whether you're a professional or indy game developer. Other areas in which you can put DeleD to good use are, for example, educational services, webdesign, prototyping and image creation.
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Well, simply put, because I need a placeholder for all the information I am gathering about Panda3D. I am not a Panda3D developer, i am not really planning to release a game and I am not planning to become a graphic expert.
I will however learn python in the process and probably grasp the basic concept of modeling, texturing as well as graphic and game design.
And while I do this, why not create a good Panda3D reference for other fans of game development or even Panda3D itself.
I will try to create a library of information well categorized and well inventoried.