Posts Tagged ‘development’

Learning Panda3d

In a post in the panda3d forums, JB Skaggs lists the steps one should take to go from absolute beginner to advanced user with the Panda3D engine.

I’ll summarize it here and adapt it for me a little bit, more like a reference for myself if nothing else:

  • Checkout the sample code snippets and the sample models
  • Get a little familiar with Blender or some other 3d program
  • Learn Pyhton, and focus  on OOP, classes, local and global variables, lists and tuples, and loops and conditional tests
  • Learn Python some more and make sure you are expert in objects and instancing
  • Understand what scene and nodepath, loading and unloading models, texturing, and lighting is and how they work in Panda3D
  • Study collisions and retake some geometry classes
  • Build your own test programs, don’t cut and paste, it will make it easier on the long run

Now you are ready to start working on your MMORPGRTSTB game.

Be the first to comment - What do you think?  Posted by |2. - 19 December 2009 at 16:19

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why this blog?

screenshot-Mon-Jun-20-15-14-33-2005-5846Well, simply put, because I need a placeholder for all the information I am gathering about Panda3D. I am not a Panda3D developer, i am not really planning to release a game and I am not planning to become a graphic expert.

I will however learn python in the process and probably grasp the basic concept of modeling, texturing as well as graphic and game design.

And while I do this, why not create a good Panda3D reference for other fans of game development or even Panda3D itself.

I will try to create a library of information well categorized and well inventoried.

1 comment - What do you think?  Posted by |2. - 8 December 2009 at 10:56

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